<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://lcars.sfintel.space/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Qaaya</id>
	<title>LCARS - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://lcars.sfintel.space/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Qaaya"/>
	<link rel="alternate" type="text/html" href="https://lcars.sfintel.space/w/Special:Contributions/Qaaya"/>
	<updated>2026-06-05T20:11:24Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.1</generator>
	<entry>
		<id>https://lcars.sfintel.space/index.php?title=SCAPS&amp;diff=574</id>
		<title>SCAPS</title>
		<link rel="alternate" type="text/html" href="https://lcars.sfintel.space/index.php?title=SCAPS&amp;diff=574"/>
		<updated>2019-08-05T00:21:13Z</updated>

		<summary type="html">&lt;p&gt;Qaaya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Stellar Cartography Asset Positioning System (SCAPS) is a semi-autonomous data collation program created by starfleet Intelligence specifically for intelligence use that combines standard Stellar Cartography systems with an overlay of known enemy and friendly assets including persons of interest, high value targets, active and inactive agents, ships, shuttles and facilities. Like stellar Cartography in general the system is ship-based but will securely link with other ships and bases to correlate and update their data. Where used over long distance (of for example 1AU or more) SCAPS is specifically designed to integrate with a ship or facility’s alert status and uses an appropriate level of transmission(s) to stay up-to-date.&lt;br /&gt;
&lt;br /&gt;
SCAPS will automatically correlate any and all data from all accessible bands and sources to provide the latest information to the crew. In normal use SCAPS falls under the responsibility of an intel ship or facility’s Stellar Cartographer, and Cartographers working within intel are given special in-depth training on the capabilities and uses of the system. &lt;br /&gt;
&lt;br /&gt;
All intel staff would be given a basic SCAPS overview during their intel basic training.&lt;br /&gt;
&lt;br /&gt;
SCAPS data is considered highly classified and in the event of any intel ship or facility being compromised the entire local SCAPS database is immediately and irretrievably destroyed.&lt;br /&gt;
&lt;br /&gt;
[[Category:Technology]]&lt;br /&gt;
[[Category:Intelligence Tools]]&lt;/div&gt;</summary>
		<author><name>Qaaya</name></author>
	</entry>
	<entry>
		<id>https://lcars.sfintel.space/index.php?title=SCAPS&amp;diff=572</id>
		<title>SCAPS</title>
		<link rel="alternate" type="text/html" href="https://lcars.sfintel.space/index.php?title=SCAPS&amp;diff=572"/>
		<updated>2019-08-04T23:59:12Z</updated>

		<summary type="html">&lt;p&gt;Qaaya: Created page with &amp;quot;The Stellar Cartography Asset Positioning System (SCAPS) is a semi-autonomous data collation program created by starfleet Intelligence specifically for intelligence use that c...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Stellar Cartography Asset Positioning System (SCAPS) is a semi-autonomous data collation program created by starfleet Intelligence specifically for intelligence use that combines standard Stellar Cartography systems with an overlay of known enemy and friendly assets including persons of interest, high value targets, active and inactive agents, ships, shuttles and facilities. Like stellar Cartography in general the system is ship-based but will securely link with other ships and bases to correlate and update their data. Where used over long distance (of for example 1AU or more) SCAPS is specifically designed to integrate with a ship or facility’s alert status and uses an appropriate level of transmission(s) to stay up-to-date.&lt;br /&gt;
&lt;br /&gt;
SCAPS will automatically correlate any and all data from all accessible bands and sources to provide the latest information to the crew. In normal use SCAPS falls under the responsibility of an intel ship or facility’s Stellar Cartographer, and Cartographers working within intel are given special in-depth training on the capabilities and uses of the system. &lt;br /&gt;
&lt;br /&gt;
All intel staff would be given a basic SCAPS overview during their intel basic training.&lt;br /&gt;
&lt;br /&gt;
SCAPS data is considered highly classified and in the event of any intel ahip or facility being conpromised the entire SCAPS database is immediately and irretrievably destroyed.&lt;/div&gt;</summary>
		<author><name>Qaaya</name></author>
	</entry>
	<entry>
		<id>https://lcars.sfintel.space/index.php?title=Pollot&amp;diff=537</id>
		<title>Pollot</title>
		<link rel="alternate" type="text/html" href="https://lcars.sfintel.space/index.php?title=Pollot&amp;diff=537"/>
		<updated>2018-11-26T16:23:31Z</updated>

		<summary type="html">&lt;p&gt;Qaaya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Pollot ==&lt;br /&gt;
A Pollot is a large poultry bird similar to a Terran Chicken or Turkey that has been farmed on Betazed for meat and eggs for many hundreds of years. It is slightly larger than a Turkey, has predominantly green feathers and has been likened in taste to something in between Pheasant and Ostrich. Pollots are not intelligent creatures by any means and are the butt of many popular jokes on Betazed.&lt;br /&gt;
&lt;br /&gt;
== If a Pollot is from Betazed does that make it telepathic? ==&lt;br /&gt;
&lt;br /&gt;
Fortunately, no. If they were, trying to catch one for your Christmas dinner would be a fucking nightmare.&lt;br /&gt;
&lt;br /&gt;
[[Category:Species]]&lt;/div&gt;</summary>
		<author><name>Qaaya</name></author>
	</entry>
	<entry>
		<id>https://lcars.sfintel.space/index.php?title=Pollot&amp;diff=536</id>
		<title>Pollot</title>
		<link rel="alternate" type="text/html" href="https://lcars.sfintel.space/index.php?title=Pollot&amp;diff=536"/>
		<updated>2018-11-26T16:23:18Z</updated>

		<summary type="html">&lt;p&gt;Qaaya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Pollot ==&lt;br /&gt;
A Pollot is a large poultry bird similar to a Terran Chicken or Turkey that has been farmed on Betazed for meat and eggs for many hundreds of years. It is slightly larger than a Turkey, has predominantly green feathers and has been likened in taste to something in between Pheasant and Ostrich. Pollots are not intelligent creatures by any means and are the butt of many popular jokes on Betazed.&lt;br /&gt;
&lt;br /&gt;
== If a Pollot is from Betazed Does that make it telepathic? ==&lt;br /&gt;
&lt;br /&gt;
Fortunately, no. If they were, trying to catch one for your Christmas dinner would be a fucking nightmare.&lt;br /&gt;
&lt;br /&gt;
[[Category:Species]]&lt;/div&gt;</summary>
		<author><name>Qaaya</name></author>
	</entry>
	<entry>
		<id>https://lcars.sfintel.space/index.php?title=Pollot&amp;diff=535</id>
		<title>Pollot</title>
		<link rel="alternate" type="text/html" href="https://lcars.sfintel.space/index.php?title=Pollot&amp;diff=535"/>
		<updated>2018-11-26T16:22:50Z</updated>

		<summary type="html">&lt;p&gt;Qaaya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Pollot ==&lt;br /&gt;
A Pollot is a large poultry bird similar to a Terran Chicken or Turkey that has been farmed on Betazed for meat and eggs for many hundreds of years. It is slightly larger than a Turkey, has predominantly green feathers and has been likened in taste to something in between Pheasant or Ostrich. Pollots are not intelligent creatures by any means and are the butt of many popular jokes on Betazed.&lt;br /&gt;
&lt;br /&gt;
== If a Pollot is from Betazed Does that make it telepathic? ==&lt;br /&gt;
&lt;br /&gt;
Fortunately, no. If they were, trying to catch one for your Christmas dinner would be a fucking nightmare.&lt;br /&gt;
&lt;br /&gt;
[[Category:Species]]&lt;/div&gt;</summary>
		<author><name>Qaaya</name></author>
	</entry>
	<entry>
		<id>https://lcars.sfintel.space/index.php?title=Pollot&amp;diff=534</id>
		<title>Pollot</title>
		<link rel="alternate" type="text/html" href="https://lcars.sfintel.space/index.php?title=Pollot&amp;diff=534"/>
		<updated>2018-11-26T16:21:51Z</updated>

		<summary type="html">&lt;p&gt;Qaaya: Created page with &amp;quot;== Pollot == A Pollot is a large poultry bird similar to a Terran Chicken or Turkey that has been farmed on Betazed for meat and eggs for many hundreds of years. It is slightl...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Pollot ==&lt;br /&gt;
A Pollot is a large poultry bird similar to a Terran Chicken or Turkey that has been farmed on Betazed for meat and eggs for many hundreds of years. It is slightly larger than a Turkey, has predominantly green feathers and has been likened in taste to something in between Pheasant or Ostrich. Pollots are not intelligent creatures by any means and are the butt of many popular jokes on Betazed.&lt;br /&gt;
&lt;br /&gt;
== If a Pollot is from Betazed Does that make it telepathic? ==&lt;br /&gt;
&lt;br /&gt;
Fortunately, no. If they were, trying to catch one for your Christmas dinner would be a fucking nightmare.&lt;/div&gt;</summary>
		<author><name>Qaaya</name></author>
	</entry>
	<entry>
		<id>https://lcars.sfintel.space/index.php?title=Assisted_Childcare_Hologram&amp;diff=533</id>
		<title>Assisted Childcare Hologram</title>
		<link rel="alternate" type="text/html" href="https://lcars.sfintel.space/index.php?title=Assisted_Childcare_Hologram&amp;diff=533"/>
		<updated>2018-11-12T17:17:23Z</updated>

		<summary type="html">&lt;p&gt;Qaaya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;After the success of the emergency medical hologram Mk 1 Project Starfleet began looking into other uses of the technology in facilities and starships where holographic emitters were installed. One of the many derivatives of the original EMH was a program initially called CAH, later changed to ACH which it was deemed to be a more pleasing acronym. The Assisted Childcare Hologram was a system designed initially in the 2380s for use on large facilities and starships with families on board, the primary purposes of which were to provide supervision for children and/or assistance to parents where needed so less personnel are required for basic tasks such as escorting children between different areas, supervising unstructured playtime and helping to synchronise childcare needs with Duty shifts amongst other things. As the system evolved and gained a reliable track record, the ACH was upgraded to perform more complex tasks and take on more responsibility, extending to structured play, basic tuition, organising nourishment, arranging play dates, bathroom supervision and assistance and even putting children to bed.&lt;br /&gt;
&lt;br /&gt;
== Form ==&lt;br /&gt;
Early prototypes of the ACH were based on the original EMH form however this was quickly found to be unpalatable and confusing to small children who were less able to grasp the concept of photonic lifeforms. As such (and through scientific methodology and assessment rather than assumption) the prototype system was changed to a human female form depicting an age around the mid 20s earth years as this was found to be the most universally acceptable by surveyed children and parents. Dubbed &#039;Katy’, this form (as with all ACH forms since) was  procedurally generated and in this case  sported brown hair in a high ponytail, blue eyes, average human height and weight, a warm blue cardigan, dark trousers and sensible shoes.&lt;br /&gt;
&lt;br /&gt;
The program was quickly expanded during the extended testing phase to include other most common Federation species including Vulcan, Andorian, Bajoran, Trill and Bolian. These variations had a largely the same basic physical features but did include behavioural subroutines and clothing appropriate for the species depicted. By the time the programme was fully tested and ready to be released, all of the more prominent Federation species were included.&lt;br /&gt;
&lt;br /&gt;
The 2390s Mark 2 ACH was it designed to include a raft of extra customisation options. Males and non-binary gendered options were now included and parents could choose from a few different forms per species and customise clothing and basic appearance options to create an individual ACH that a child and other children would recognise as belonging to a particular family. The Mark 2 could also have its familiar name changed at initial setup.&lt;br /&gt;
&lt;br /&gt;
For the start of the 25th century the Mark 3 ACH was created to bring unprecedented customisation and utility to parents. The Mark 3 could be set to depict any adult age group and upon initial set up had its own a procedurally generated form based on parameters provided by the parent. Each ACH became unique to the family that set it up. All Federation species were now represented and attire and accessory options were limited only by that deemed appropriate for children by the computer’s central database. Parents could also now set the ACH to appear in different clothing each day as a biological life form might.&lt;br /&gt;
&lt;br /&gt;
== Tasks ==&lt;br /&gt;
Originally the Mark 1 ACH was programmed only to collect a child at predetermined times and locations and ferry them to the next location without a requirement for supervision by a biological life form. As testing progressed this functionality was linked with the ship&#039;s computer and pre-existing entries in a personal calendar for the child were used to automatically activate and deactivate the ACH and make sure it was present and ready when required. The second phase of building the system centred around supervising play time inside the family quarters and for this purpose the ACH had access to the ships central databases for medicine and child development and many of the subroutines relating to paediatrics from the EMH were integrated to cover for potential accidents and emergencies. In this way an ACH could cover for parents who were on duty in the essential areas, making sure the child was safe and supervised at all times and being able to contact parents and other figures of appropriate authority in case of problems.&lt;br /&gt;
&lt;br /&gt;
This basic functionality proved to be very useful at but was soon augmented even before the end of the Mark 1 ACH run. As the Mark 2 project approached the ACH unstructured play supervision was upgraded to include structured play and basic tuition. By the time the Mark 2 project was officially started the ACH could interface with the child&#039;s school reports and activity logs and focus further activities on learning that would reinforce their ward&#039;s most recent new skills and knowledge, or revise anything that needed practice.&lt;br /&gt;
&lt;br /&gt;
The Mark 3 ACH was designed to be as close to a biological child minder as possible whilst retaining the basic premise of a holographic assistant rather than an independent photonic lifeform. The Mark 3 could now select meals for the children in their care based upon a combination of preference and nutritional needs and make judgements as to whether snacks or treats were appropriate. The mark 3 was also able to assist younger children in the bathroom where required and enforce bedtimes, putting the child down and, if required reading or even acting out stories using their photonic form to change clothing for different characters etc. While still maintaining their basic appearance underneath. By the Mark 3 it became possible after initial setup for a child to spend more time with and in effect be brought up by their ACH rather than an actual parent and this led to new guidelines and new subroutines being brought in in 2403 for the ACH to report over-use initially to parents and continued over-use to the nearest Starfleet Counselling Service.&lt;br /&gt;
&lt;br /&gt;
== Basic protocol ==&lt;br /&gt;
The ACH has always been hard coded with specific protocols to ensure correct use and child safety:&lt;br /&gt;
An ACH can only be setup by a parent or guardian registered to the facility in question as a parent or guardian.&lt;br /&gt;
An ACH can only be summoned by registered parents or registered caregivers such as teACHers or doctors or facility command staff. This protocol changed with the Mark 3 to allow children to summon their own ACH in specific pre-set circumstances.&lt;br /&gt;
A child&#039;s pre-set routine can only be altered by their registered parent or Guardian, registered caregivers or, in the case of the mark 3 in predetermined circumstances by the child themselves.&lt;br /&gt;
Any abnormalities or problems are reported immediately to the child&#039;s parent or Guardian by use of the facility’s internal communications system. This is done by the ACH program running in the facility&#039;s computer system and does not affect the current activity or appearance of the hologram - i.e. those in the hologram’s presence do not see it performing this action.&lt;br /&gt;
ACH are not permitted to answer medical questions other than very basic enquiries. Should this situation arises, the ACH is programmed to contact the facility&#039;s sickbay with a request for a free member of staff for a video communication.&lt;br /&gt;
Any injuries incurred by the ward(s) while in the presence of an ACH are recorded holographically and sent to the parents first and in repeat incidents the nearest counselling service for review.&lt;br /&gt;
&lt;br /&gt;
== Guidance ==&lt;br /&gt;
#An ACH cannot be set to have an appearance aged within ten years of their ward. If (for example) an ACH were setup to portray age 18 and their ward celebrated their ninth birthday the ACH appearance would age to 19 years.&lt;br /&gt;
#An ACH is not recommended for use with children over age 12 except in particular circumstances. Children of this age are expected to be able to be responsible enough to conduct themselves around the ship and organise their own activities.&lt;br /&gt;
#An ACH is recommended to portray the same species and gender as their ward. In cases of families with multiple children of differing genders or differing species the decision of appearance lays with the parents.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Notable ACH holograms ==&lt;br /&gt;
*&#039;Katy’ - first ACH prototype&lt;br /&gt;
*&#039;Luna’ - first Mk2 ACH prototype&lt;br /&gt;
*&#039;Aris’ - first Mk3 ACH prototype&lt;br /&gt;
*&#039;Glenn’ - first ACH believed to have saved a child&#039;s life. Glenn was setup by the Terry family serving aboard the USS Wellington in 2406. In late 2406 whilst supervising Paul and Sandra Terry (7 and 5 years respectively) Paul fell during play and suffered a serious headwound. Glenn acted immediately, stemming blood loss by adapting the photonic form of his hand and simultaneously calling the parents and the ship&#039;s sickbay facility for an emergency response.&lt;br /&gt;
&lt;br /&gt;
[[Category:Technology]]&lt;/div&gt;</summary>
		<author><name>Qaaya</name></author>
	</entry>
	<entry>
		<id>https://lcars.sfintel.space/index.php?title=Assisted_Childcare_Hologram&amp;diff=532</id>
		<title>Assisted Childcare Hologram</title>
		<link rel="alternate" type="text/html" href="https://lcars.sfintel.space/index.php?title=Assisted_Childcare_Hologram&amp;diff=532"/>
		<updated>2018-11-12T17:13:17Z</updated>

		<summary type="html">&lt;p&gt;Qaaya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;After the success of the emergency medical hologram Mk 1 Project Starfleet began looking into other uses of the technology in facilities and starships where holographic emitters were installed. One of the many derivatives of the original EMH was a program initially called CAH, later changed to ACH which it was deemed to be a more pleasing acronym. The Assisted Childcare Hologram was a system designed initially in the 2380s for use on large facilities and starships with families on board, the primary purposes of which were to provide supervision for children and/or assistance to parents where needed so less personnel are required for basic tasks such as escorting children between different areas, supervising unstructured playtime and helping to synchronise childcare needs with Duty shifts amongst other things. As the system evolved and gained a reliable track record, the ACH was upgraded to perform more complex tasks and take on more responsibility, extending to structured play, basic tuition, organising nourishment, arranging play dates, bathroom supervision and assistance and even putting children to bed.&lt;br /&gt;
&lt;br /&gt;
== Form ==&lt;br /&gt;
Early prototypes of the ACH were based on the original EMH form however this was quickly found to be unpalatable and confusing to small children who were less able to grasp the concept of photonic lifeforms. As such (and through scientific methodology and assessment rather than assumption) the prototype system was changed to a human female form depicting an age around the mid 20s earth years as this was found to be the most universally acceptable by surveyed children and parents. Dubbed &#039;Katy’, this form (as with all ACH forms since) was  procedurally generated and in this case  sported brown hair in a high ponytail, blue eyes, average human height and weight, a warm blue cardigan, dark trousers and sensible shoes.&lt;br /&gt;
&lt;br /&gt;
The program was quickly expanded during the extended testing phase to include other most common Federation species including Vulcan, Andorian, Bajoran, Trill and Bolian. These variations had a largely the same basic physical features but did include behavioural subroutines and clothing appropriate for the species depicted. By the time the programme was fully tested and ready to be released, all of the more prominent Federation species were included.&lt;br /&gt;
&lt;br /&gt;
The 2390s Mark 2 ACH was it designed to include a raft of extra customisation options. Males and non-binary gendered options were now included and parents could choose from a few different forms per species and customise clothing and basic appearance options to create an individual ACH that a child and other children would recognise as belonging to a particular family. The Mark 2 could also have its familiar name changed at initial setup.&lt;br /&gt;
&lt;br /&gt;
For the start of the 25th century the Mark 3 ACH was created to bring unprecedented customisation and utility to parents. The Mark 3 could be set to depict any adult age group and upon initial set up had its own a procedurally generated form based on parameters provided by the parent. Each ACH became unique to the family that set it up. All Federation species were now represented and attire and accessory options were limited only by that deemed appropriate for children by the computer’s central database. Parents could also now set the ACH to appear in different clothing each day as a biological life form might.&lt;br /&gt;
&lt;br /&gt;
== Tasks ==&lt;br /&gt;
Originally the Mark 1 ACH was programmed only to collect a child at predetermined times and locations and ferry them to the next location without a requirement for supervision by a biological life form. As testing progressed this functionality was linked with the ship&#039;s computer and pre-existing entries in a personal calendar for the child were used to automatically activate and deactivate the ACH and make sure it was present and ready when required. The second phase of building the system centred around supervising play time inside the family quarters and for this purpose the ACH had access to the ships central databases for medicine and child development and many of the subroutines relating to paediatrics from the EMH were integrated to cover for potential accidents and emergencies. In this way an ACH could cover for parents who were on duty in the essential areas, making sure the child was safe and supervised at all times and being able to contact parents and other figures of appropriate authority in case of problems.&lt;br /&gt;
&lt;br /&gt;
This basic functionality proved to be very useful at but was soon augmented even before the end of the Mark 1 ACH run. As the Mark 2 project approached the ACH unstructured play supervision was upgraded to include structured play and basic tuition. By the time the Mark 2 project was officially started the ACH could interface with the child&#039;s school reports and activity logs and focus further activities on learning that would reinforce their ward&#039;s most recent new skills and knowledge, or revise anything that needed practice.&lt;br /&gt;
&lt;br /&gt;
The Mark 3 ACH was designed to be as close to a biological child minder as possible whilst retaining the basic premise of a holographic assistant rather than an independent photonic lifeform. The Mark 3 could now select meals for the children in their care based upon a combination of preference and nutritional needs and make judgements as to whether snacks or treats were appropriate. The mark 3 was also able to assist younger children in the bathroom where required and enforce bedtimes, putting the child down and, if required reading or even acting out stories using their photonic form to change clothing for different characters etc. While still maintaining their basic appearance underneath. By the Mark 3 it became possible after initial setup for a child to spend more time with and in effect be brought up by their ACH rather than an actual parent and this led to new guidelines and new subroutines being brought in in 2403 for the ACH to report over-use initially to parents and continued over-use to the nearest Starfleet Counselling Service.&lt;br /&gt;
&lt;br /&gt;
== Basic protocol ==&lt;br /&gt;
The ACH has always been hard coded with specific protocols to ensure correct use and child safety:&lt;br /&gt;
An ACH can only be setup by a parent or guardian registered to the facility in question as a parent or guardian.&lt;br /&gt;
An ACH can only be summoned by registered parents or registered caregivers such as teACHers or doctors or facility command staff. This protocol changed with the Mark 3 to allow children to summon their own ACH in specific pre-set circumstances.&lt;br /&gt;
A child&#039;s pre-set routine can only be altered by their registered parent or Guardian, registered caregivers or, in the case of the mark 3 in predetermined circumstances by the child themselves.&lt;br /&gt;
Any abnormalities or problems are reported immediately to the child&#039;s parent or Guardian by use of the facility’s internal communications system. This is done by the ACH program running in the facility&#039;s computer system and does not affect the current activity or appearance of the hologram - i.e. those in the hologram’s presence do not see it performing this action.&lt;br /&gt;
ACH are not permitted to answer medical questions other than very basic enquiries. Should this situation arises, the ACH is programmed to contact the facility&#039;s sickbay with a request for a free member of staff for a video communication.&lt;br /&gt;
Any injuries incurred by the ward(s) while in the presence of an ACH are recorded holographically and sent to the parents first and in repeat incidents the nearest counselling service for review.&lt;br /&gt;
&lt;br /&gt;
== Guidance ==&lt;br /&gt;
An ACH cannot be set to have an appearance aged within ten years of their ward. If (for example) an ACH were setup to portray age 18 and their ward celebrated their ninth birthday the ACH appearance would age to 19 years.&lt;br /&gt;
An ACH is not recommended for use with children over age 12 except in particular circumstances. Children of this age are expected to be able to be responsible enough to conduct themselves around the ship and organise their own activities.&lt;br /&gt;
An ACH is recommended to portray the same species and gender as their ward. In cases of families with multiple children of differing genders or differing species the decision of appearance lays with the parents.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Notable ACH holograms ==&lt;br /&gt;
&#039;Katy’ - first ACH prototype&lt;br /&gt;
&#039;Luna’ - first Mk2 ACH prototype&lt;br /&gt;
&#039;Aris’ - first Mk3 ACH prototype&lt;br /&gt;
&#039;Glenn’ - first ACH believed to have saved a child&#039;s life. Glenn was setup by the Terry family serving aboard the USS Wellington in 2406. In late 2406 whilst supervising Paul and Sandra Terry (7 and 5 years respectively) Paul fell during play and suffered a serious headwound. Glenn acted immediately, stemming blood loss by adapting the photonic form of his hand and simultaneously calling the parents and the ship&#039;s sickbay facility for an emergency response.&lt;br /&gt;
&lt;br /&gt;
[[Category:Technology]]&lt;/div&gt;</summary>
		<author><name>Qaaya</name></author>
	</entry>
	<entry>
		<id>https://lcars.sfintel.space/index.php?title=Assisted_Childcare_Hologram&amp;diff=531</id>
		<title>Assisted Childcare Hologram</title>
		<link rel="alternate" type="text/html" href="https://lcars.sfintel.space/index.php?title=Assisted_Childcare_Hologram&amp;diff=531"/>
		<updated>2018-11-12T16:58:31Z</updated>

		<summary type="html">&lt;p&gt;Qaaya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;After the success of the emergency medical hologram Mk 1 Project Starfleet began looking into other uses of the technology in facilities and starships where hologrammic emitters were installed. One of the many derivatives of the original EMH was a program initially called CAH, later changed to ACH which it was deemed to be a more pleasing acronym. The Assisted Childcare Hologram was a system designed initially in the 2380s for use on large facilities and starships with families on board, the primary purposes of which were to provide supervision for children and/or assistance to parents where needed so less personnel are required for basic tasks such as escorting children between different areas, supervising unstructured playtime and helping to synchronise childcare needs with Duty shifts amongst other things. As the system evolved and gained a reliable track record, the ach was upgraded to perform more complex tasks and take on more responsibility, extending to structured play, basic tuition, organising nourishment, arranging play dates, bathroom supervision and assistance and even putting children to bed.&lt;br /&gt;
&lt;br /&gt;
== Form ==&lt;br /&gt;
Early prototypes of the ach were based on the original emh form however this was quickly found to be unpalatable and confusing to small children who were less able to grasp the concept of photonic lifeforms. As such (and through scientific methodology and assessment rather than assumption) the prototype system was changed to a human female form depicting an age around the mid 20s earth years as this was found to be the most universally acceptable by surveyed children and parents. Dubbed &#039;Katy’, this form (as with all ACH forms since) was  procedurally generated and in this case  sported brown hair in a high ponytail, blue eyes, average human height and weight, a warm blue cardigan, dark trousers and sensible shoes.&lt;br /&gt;
&lt;br /&gt;
The program was quickly expanded during the extended testing phase to include other most common federation species including Vulcan, andorian, Bajoran, Trill and Bolian. These variations had a largely the same basic physical features but did include behavioural subroutines and clothing appropriate for the species depicted. By the time the programme was fully tested and ready to be released, all of the more prominent federation species were included.&lt;br /&gt;
&lt;br /&gt;
The 2390s Mark 2 ACH was it designed to include a raft of extra customisation options. Males and non binary gendered options were now included and parents could choose from a few different forms per species and customise clothing and basic appearance options to create an individual ACH that a child and other children would recognise as belonging to a particular family. The Mark 2 could also have it&#039;s familiar name changed&lt;br /&gt;
at initial setup.&lt;br /&gt;
&lt;br /&gt;
For the start of the 25th century the Mark 3 ACH was created to bring unprecedented customisation and utility to parents. The Mark 3 could be set to depict any adult age group and upon initial set up had its own a procedurally generated form based on parameters provided by the parent. Each ACH became unique to the family that set it up. All Federation species were now represented and attire and accessory options were limited only by that deemed appropriate for children by the computer’s central database. Parents could also now set the ACH to appear in different clothing each day as a biological life form might.&lt;br /&gt;
&lt;br /&gt;
== Tasks ==&lt;br /&gt;
Originally the Mark 1 ACH was programmed only to collect a child at predetermined times and locations and ferry them to the next location without a requirement for supervision by a biological life form. As testing progressed this functionality was linked with the ship&#039;s computer and pre-existing entries in a personal calendar for the child were used to automatically activate and deactivate the ach and make sure it was present and ready when required. The second phase of building the system centred around supervising play time inside the family quarters and for this purpose the ach had access to the ships central databases for medicine and child development and many of the subroutines relating to paediatrics from the emh were integrated to cover for potential accidents and emergencies. In this way an ACH could cover for parents who were on duty in the essential areas, making sure the child was safe and supervised at all times and being able to contact parents and other figures of appropriate authority in case of problems.&lt;br /&gt;
&lt;br /&gt;
This basic functionality proved to be very useful at but was soon augmented even before the end of the Mark 1 ach run. As the Mark 2 project approached the ACH unstructured play supervision was upgraded to include structured play and basic tuition. By the time the Mark 2 project was officially started the ACH could interface with the child&#039;s school reports and School activity logs and focus further activities on learning that would reinforce their ward&#039;s most recent new skills and knowledge.&lt;br /&gt;
&lt;br /&gt;
The Mark 3 ACH was designed to be as close to a biological child minder as possible whilst retaining the basic premise of a holographic assistant rather than an independent photonic lifeform. The Mark 3 could now select meals for the children in their care based upon a combination of preference and nutritional needs and make judgements as to whether snacks or treats were appropriate. The mark 3 was also able to assist younger children in the bathroom where required and enforce bedtimes, putting the child down and, if required reading or even acting out stories using their photonic form to change clothing for different characters etc. While still maintaining their basic appearance underneath. By the Mark III it became possible after initial setup for a child to spend more time with and in effect be brought up by their ach rather than an actual parent and this glad to new guidelines and new subroutines being brought in in 2403 for the ACH to report over use initially to parents and if continued over use to the nearest Starfleet Counselling Service.&lt;br /&gt;
&lt;br /&gt;
== Basic protocol ==&lt;br /&gt;
The ACH has always been hard coded with specific protocols to ensure correct use and child safety:&lt;br /&gt;
An ACH can only be setup by a parent or guardian registered to the facility in question as a parent or guardian.&lt;br /&gt;
An ACH can only be summoned by registered parents or registered caregivers such as teachers or doctors or facility command staff. This protocol changed with the Mark 3 to allow children to summon their own ACH in specific pre-set circumstances.&lt;br /&gt;
A child&#039;s pre-set routine can only be altered by their registered parent or Guardian, registered caregivers or, in the case of the mark 3 in predetermined circumstances by the child themselves.&lt;br /&gt;
Any abnormalities or problems are reported immediately to the child&#039;s parent or Guardian by use of the facility’s internal communications system. This is done by the ACH program running in the facility&#039;s computer system and does not affect the current activity or appearance of the hologram - i.e. those in the hologram’s presence do not see it performing this action.&lt;br /&gt;
ACH are not permitted to answer medical questions other than very basic enquiries. Should this situation arises, the ach is programmed to contact the facility&#039;s sickbay with a request for a free member of staff for a video communication.&lt;br /&gt;
Any injuries incurred by the ward(s) while in the presence of an ACH are recorded holographically and sent to the parents first and in repeat incidents the nearest counselling service for review.&lt;br /&gt;
&lt;br /&gt;
== Guidance ==&lt;br /&gt;
An ACH cannot be set to have an appearance aged within ten years of their ward. If (for example) an ACH were setup to portray age 18 and their ward celebrated their ninth birthday the ACH appearance would age to 19 years.&lt;br /&gt;
An ACH is not recommended for use with children over age 12 except in particular circumstances. Children of this age are expected to be able to be responsible enough to conduct themselves around the ship and organise their own activities.&lt;br /&gt;
An ACH is recommended to portray the same species and gender as their ward. In cases of families with multiple children of differing genders or differing species the decision of appearance lays with the parents.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Notable ACH holograms ==&lt;br /&gt;
&#039;Katy’ - first ACH prototype&lt;br /&gt;
&#039;Luna’ - first Mk2 ACH prototype&lt;br /&gt;
&#039;Aris’ - first Mk3 ACH prototype&lt;br /&gt;
&#039;Glenn’ - first ACH believed to have saved a child&#039;s life. Glenn was setup by the Terry family serving aboard the USS Wellington in 2406. In late 2406 whilst supervising Paul and Sandra Terry (7 and 5 years respectively) Paul fell during play and suffered a serious headwound. Glenn acted immediately, stemming blood loss by adapting the photonic form of his hand and simultaneously calling the parents and the ship&#039;s sickbay facility for an emergency response.&lt;br /&gt;
&lt;br /&gt;
[[Category:Technology]]&lt;/div&gt;</summary>
		<author><name>Qaaya</name></author>
	</entry>
	<entry>
		<id>https://lcars.sfintel.space/index.php?title=ACH&amp;diff=530</id>
		<title>ACH</title>
		<link rel="alternate" type="text/html" href="https://lcars.sfintel.space/index.php?title=ACH&amp;diff=530"/>
		<updated>2018-11-12T16:57:42Z</updated>

		<summary type="html">&lt;p&gt;Qaaya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Assisted Childcare Hologram|ACH]]&lt;/div&gt;</summary>
		<author><name>Qaaya</name></author>
	</entry>
	<entry>
		<id>https://lcars.sfintel.space/index.php?title=ACH&amp;diff=529</id>
		<title>ACH</title>
		<link rel="alternate" type="text/html" href="https://lcars.sfintel.space/index.php?title=ACH&amp;diff=529"/>
		<updated>2018-11-12T16:55:34Z</updated>

		<summary type="html">&lt;p&gt;Qaaya: Created blank page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Qaaya</name></author>
	</entry>
	<entry>
		<id>https://lcars.sfintel.space/index.php?title=Assisted_Childcare_Hologram&amp;diff=528</id>
		<title>Assisted Childcare Hologram</title>
		<link rel="alternate" type="text/html" href="https://lcars.sfintel.space/index.php?title=Assisted_Childcare_Hologram&amp;diff=528"/>
		<updated>2018-11-12T16:54:05Z</updated>

		<summary type="html">&lt;p&gt;Qaaya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;After the success of the emergency medical hologram Mk 1 Project Starfleet began looking into other uses of the technology in facilities and starships where hologrammic emitters were installed. One of the many derivatives of the original EMH was a program initially called CAH,later changed to ACH which it was deemed to be a more pleasing acronym. The Assisted Childcare Hologram was a system designed initially in the 2380s for use on large facilities and starships with families on board, the primary purposes of which were to provide supervision for children and/or assistance to parents where needed so less personnel are required for basic tasks such as escorting children between different areas, supervising unstructured playtime and helping to synchronise childcare needs with Duty shifts amongst other things. As the system evolved and gained a reliable track record, the ach was upgraded to perform more complex tasks and take on more responsibility, extending to structured play, basic tuition, organising nourishment, arranging play dates, bathroom supervision and assistance and even putting children to bed.&lt;br /&gt;
&lt;br /&gt;
== Form ==&lt;br /&gt;
Early prototypes of the ach were based on the original emh form however this was quickly found to be unpalatable and confusing to small children who were less able to grasp the concept of photonic lifeforms. As such (and through scientific methodology and assessment rather than assumption) the prototype system was changed to a human female form depicting an age around the mid 20s earth years as this was found to be the most universally acceptable by surveyed children and parents. Dubbed &#039;Katy’, this form (as with all ACH forms since) was  procedurally generated and in this case  sported brown hair in a high ponytail, blue eyes, average human height and weight, a warm blue cardigan, dark trousers and sensible shoes.&lt;br /&gt;
&lt;br /&gt;
The program was quickly expanded during the extended testing phase to include other most common federation species including Vulcan, andorian, Bajoran, Trill and Bolian. These variations had a largely the same basic physical features but did include behavioural subroutines and clothing appropriate for the species depicted. By the time the programme was fully tested and ready to be released, all of the more prominent federation species were included.&lt;br /&gt;
&lt;br /&gt;
The 2390s Mark 2 ACH was it designed to include a raft of extra customisation options. Males and non binary gendered options were now included and parents could choose from a few different forms per species and customise clothing and basic appearance options to create an individual ACH that a child and other children would recognise as belonging to a particular family. The Mark 2 could also have it&#039;s familiar name changed&lt;br /&gt;
at initial setup.&lt;br /&gt;
&lt;br /&gt;
For the start of the 25th century the Mark 3 ACH was created to bring unprecedented customisation and utility to parents. The Mark 3 could be set to depict any adult age group and upon initial set up had its own a procedurally generated form based on parameters provided by the parent. Each ACH became unique to the family that set it up. All Federation species were now represented and attire and accessory options were limited only by that deemed appropriate for children by the computer’s central database. Parents could also now set the ACH to appear in different clothing each day as a biological life form might.&lt;br /&gt;
&lt;br /&gt;
== Tasks ==&lt;br /&gt;
Originally the Mark 1 ACH was programmed only to collect a child at predetermined times and locations and ferry them to the next location without a requirement for supervision by a biological life form. As testing progressed this functionality was linked with the ship&#039;s computer and pre-existing entries in a personal calendar for the child were used to automatically activate and deactivate the ach and make sure it was present and ready when required. The second phase of building the system centred around supervising play time inside the family quarters and for this purpose the ach had access to the ships central databases for medicine and child development and many of the subroutines relating to paediatrics from the emh were integrated to cover for potential accidents and emergencies. In this way an ACH could cover for parents who were on duty in the essential areas, making sure the child was safe and supervised at all times and being able to contact parents and other figures of appropriate authority in case of problems.&lt;br /&gt;
&lt;br /&gt;
This basic functionality proved to be very useful at but was soon augmented even before the end of the Mark 1 ach run. As the Mark 2 project approached the ACH unstructured play supervision was upgraded to include structured play and basic tuition. By the time the Mark 2 project was officially started the ACH could interface with the child&#039;s school reports and School activity logs and focus further activities on learning that would reinforce their ward&#039;s most recent new skills and knowledge.&lt;br /&gt;
&lt;br /&gt;
The Mark 3 ACH was designed to be as close to a biological child minder as possible whilst retaining the basic premise of a holographic assistant rather than an independent photonic lifeform. The Mark 3 could now select meals for the children in their care based upon a combination of preference and nutritional needs and make judgements as to whether snacks or treats were appropriate. The mark 3 was also able to assist younger children in the bathroom where required and enforce bedtimes, putting the child down and, if required reading or even acting out stories using their photonic form to change clothing for different characters etc. While still maintaining their basic appearance underneath. By the Mark III it became possible after initial setup for a child to spend more time with and in effect be brought up by their ach rather than an actual parent and this glad to new guidelines and new subroutines being brought in in 2403 for the ACH to report over use initially to parents and if continued over use to the nearest Starfleet Counselling Service.&lt;br /&gt;
&lt;br /&gt;
== Basic protocol ==&lt;br /&gt;
The ACH has always been hard coded with specific protocols to ensure correct use and child safety:&lt;br /&gt;
An ACH can only be setup by a parent or guardian registered to the facility in question as a parent or guardian.&lt;br /&gt;
An ACH can only be summoned by registered parents or registered caregivers such as teachers or doctors or facility command staff. This protocol changed with the Mark 3 to allow children to summon their own ACH in specific pre-set circumstances.&lt;br /&gt;
A child&#039;s pre-set routine can only be altered by their registered parent or Guardian, registered caregivers or, in the case of the mark 3 in predetermined circumstances by the child themselves.&lt;br /&gt;
Any abnormalities or problems are reported immediately to the child&#039;s parent or Guardian by use of the facility’s internal communications system. This is done by the ACH program running in the facility&#039;s computer system and does not affect the current activity or appearance of the hologram - i.e. those in the hologram’s presence do not see it performing this action.&lt;br /&gt;
ACH are not permitted to answer medical questions other than very basic enquiries. Should this situation arises, the ach is programmed to contact the facility&#039;s sickbay with a request for a free member of staff for a video communication.&lt;br /&gt;
Any injuries incurred by the ward(s) while in the presence of an ACH are recorded holographically and sent to the parents first and in repeat incidents the nearest counselling service for review.&lt;br /&gt;
&lt;br /&gt;
== Guidance ==&lt;br /&gt;
An ACH cannot be set to have an appearance aged within ten years of their ward. If (for example) an ACH were setup to portray age 18 and their ward celebrated their ninth birthday the ACH appearance would age to 19 years.&lt;br /&gt;
An ACH is not recommended for use with children over age 12 except in particular circumstances. Children of this age are expected to be able to be responsible enough to conduct themselves around the ship and organise their own activities.&lt;br /&gt;
An ACH is recommended to portray the same species and gender as their ward. In cases of families with multiple children of differing genders or differing species the decision of appearance lays with the parents.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Notable ACH holograms ==&lt;br /&gt;
&#039;Katy’ - first ACH prototype&lt;br /&gt;
&#039;Luna’ - first Mk2 ACH prototype&lt;br /&gt;
&#039;Aris’ - first Mk3 ACH prototype&lt;br /&gt;
&#039;Glenn’ - first ACH believed to have saved a child&#039;s life. Glenn was setup by the Terry family serving aboard the USS Wellington in 2406. In late 2406 whilst supervising Paul and Sandra Terry (7 and 5 years respectively) Paul fell during play and suffered a serious headwound. Glenn acted immediately, stemming blood loss by adapting the photonic form of his hand and simultaneously calling the parents and the ship&#039;s sickbay facility for an emergency response.&lt;/div&gt;</summary>
		<author><name>Qaaya</name></author>
	</entry>
	<entry>
		<id>https://lcars.sfintel.space/index.php?title=Assisted_Childcare_Hologram&amp;diff=527</id>
		<title>Assisted Childcare Hologram</title>
		<link rel="alternate" type="text/html" href="https://lcars.sfintel.space/index.php?title=Assisted_Childcare_Hologram&amp;diff=527"/>
		<updated>2018-11-12T16:51:03Z</updated>

		<summary type="html">&lt;p&gt;Qaaya: Created page with &amp;quot;ACH  After the success of the emergency medical hologram Mk 1 Project Starfleet began looking into other uses of the technology in facilities and starships where hologrammic e...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;ACH&lt;br /&gt;
&lt;br /&gt;
After the success of the emergency medical hologram Mk 1 Project Starfleet began looking into other uses of the technology in facilities and starships where hologrammic emitters were installed. One of the many derivatives of the original EMH was a program initially called CAH,later changed to ACH which it was deemed to be a more pleasing acronym. The Assisted Childcare Hologram was a system designed initially in the 2380s for use on large facilities and starships with families on board, the primary purposes of which were to provide supervision for children and/or assistance to parents where needed so less personnel are required for basic tasks such as escorting children between different areas, supervising unstructured playtime and helping to synchronise childcare needs with Duty shifts amongst other things. As the system evolved and gained a reliable track record, the ach was upgraded to perform more complex tasks and take on more responsibility, extending to structured play, basic tuition, organising nourishment, arranging play dates, bathroom supervision and assistance and even putting children to bed.&lt;br /&gt;
&lt;br /&gt;
Form&lt;br /&gt;
Early prototypes of the ach were based on the original emh form however this was quickly found to be unpalatable and confusing to small children who were less able to grasp the concept of photonic lifeforms. As such (and through scientific methodology and assessment rather than assumption) the prototype system was changed to a human female form depicting an age around the mid 20s earth years as this was found to be the most universally acceptable by surveyed children and parents. Dubbed &#039;Katy’, this form (as with all ACH forms since) was  procedurally generated and in this case  sported brown hair in a high ponytail, blue eyes, average human height and weight, a warm blue cardigan, dark trousers and sensible shoes.&lt;br /&gt;
&lt;br /&gt;
The program was quickly expanded during the extended testing phase to include other most common federation species including Vulcan, andorian, Bajoran, Trill and Bolian. These variations had a largely the same basic physical features but did include behavioural subroutines and clothing appropriate for the species depicted. By the time the programme was fully tested and ready to be released, all of the more prominent federation species were included.&lt;br /&gt;
&lt;br /&gt;
The 2390s Mark 2 ACH was it designed to include a raft of extra customisation options. Males and non binary gendered options were now included and parents could choose from a few different forms per species and customise clothing and basic appearance options to create an individual ACH that a child and other children would recognise as belonging to a particular family. The Mark 2 could also have it&#039;s familiar name changed&lt;br /&gt;
at initial setup.&lt;br /&gt;
&lt;br /&gt;
For the start of the 25th century the Mark 3 ACH was created to bring unprecedented customisation and utility to parents. The Mark 3 could be set to depict any adult age group and upon initial set up had its own a procedurally generated form based on parameters provided by the parent. Each ACH became unique to the family that set it up. All Federation species were now represented and attire and accessory options were limited only by that deemed appropriate for children by the computer’s central database. Parents could also now set the ACH to appear in different clothing each day as a biological life form might.&lt;br /&gt;
&lt;br /&gt;
Tasks.&lt;br /&gt;
Originally the Mark 1 ACH was programmed only to collect a child at predetermined times and locations and ferry them to the next location without a requirement for supervision by a biological life form. As testing progressed this functionality was linked with the ship&#039;s computer and pre-existing entries in a personal calendar for the child were used to automatically activate and deactivate the ach and make sure it was present and ready when required. The second phase of building the system centred around supervising play time inside the family quarters and for this purpose the ach had access to the ships central databases for medicine and child development and many of the subroutines relating to paediatrics from the emh were integrated to cover for potential accidents and emergencies. In this way an ACH could cover for parents who were on duty in the essential areas, making sure the child was safe and supervised at all times and being able to contact parents and other figures of appropriate authority in case of problems.&lt;br /&gt;
&lt;br /&gt;
This basic functionality proved to be very useful at but was soon augmented even before the end of the Mark 1 ach run. As the Mark 2 project approached the ACH unstructured play supervision was upgraded to include structured play and basic tuition. By the time the Mark 2 project was officially started the ACH could interface with the child&#039;s school reports and School activity logs and focus further activities on learning that would reinforce their ward&#039;s most recent new skills and knowledge.&lt;br /&gt;
&lt;br /&gt;
The Mark 3 ACH was designed to be as close to a biological child minder as possible whilst retaining the basic premise of a holographic assistant rather than an independent photonic lifeform. The Mark 3 could now select meals for the children in their care based upon a combination of preference and nutritional needs and make judgements as to whether snacks or treats were appropriate. The mark 3 was also able to assist younger children in the bathroom where required and enforce bedtimes, putting the child down and, if required reading or even acting out stories using their photonic form to change clothing for different characters etc. While still maintaining their basic appearance underneath. By the Mark III it became possible after initial setup for a child to spend more time with and in effect be brought up by their ach rather than an actual parent and this glad to new guidelines and new subroutines being brought in in 2403 for the ACH to report over use initially to parents and if continued over use to the nearest Starfleet Counselling Service.&lt;br /&gt;
&lt;br /&gt;
Basic protocol&lt;br /&gt;
The ACH has always been hard coded with specific protocols to ensure correct use and child safety:&lt;br /&gt;
An ACH can only be setup by a parent or guardian registered to the facility in question as a parent or guardian.&lt;br /&gt;
An ACH can only be summoned by registered parents or registered caregivers such as teachers or doctors or facility command staff. This protocol changed with the Mark 3 to allow children to summon their own ACH in specific pre-set circumstances.&lt;br /&gt;
A child&#039;s pre-set routine can only be altered by their registered parent or Guardian, registered caregivers or, in the case of the mark 3 in predetermined circumstances by the child themselves.&lt;br /&gt;
Any abnormalities or problems are reported immediately to the child&#039;s parent or Guardian by use of the facility’s internal communications system. This is done by the ACH program running in the facility&#039;s computer system and does not affect the current activity or appearance of the hologram - i.e. those in the hologram’s presence do not see it performing this action.&lt;br /&gt;
ACH are not permitted to answer medical questions other than very basic enquiries. Should this situation arises, the ach is programmed to contact the facility&#039;s sickbay with a request for a free member of staff for a video communication.&lt;br /&gt;
Any injuries incurred by the ward(s) while in the presence of an ACH are recorded holographically and sent to the parents first and in repeat incidents the nearest counselling service for review.&lt;br /&gt;
&lt;br /&gt;
Guidance&lt;br /&gt;
An ACH cannot be set to have an appearance aged within ten years of their ward. If (for example) an ACH were setup to portray age 18 and their ward celebrated their ninth birthday the ACH appearance would age to 19 years.&lt;br /&gt;
An ACH is not recommended for use with children over age 12 except in particular circumstances. Children of this age are expected to be able to be responsible enough to conduct themselves around the ship and organise their own activities.&lt;br /&gt;
An ACH is recommended to portray the same species and gender as their ward. In cases of families with multiple children of differing genders or differing species the decision of appearance lays with the parents.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Notable ACH holograms&lt;br /&gt;
&#039;Katy’ - first ACH prototype&lt;br /&gt;
&#039;Luna’ - first Mk2 ACH prototype&lt;br /&gt;
&#039;Aris’ - first Mk3 ACH prototype&lt;br /&gt;
&#039;Glenn’ - first ACH believed to have saved a child&#039;s life. Glenn was setup by the Terry family serving aboard the USS Wellington in 2406. In late 2406 whilst supervising Paul and Sandra Terry (7 and 5 years respectively) Paul fell during play and suffered a serious headwound. Glenn acted immediately, stemming blood loss by adapting the photonic form of his hand and simultaneously calling the parents and the ship&#039;s sickbay facility for an emergency response.&lt;/div&gt;</summary>
		<author><name>Qaaya</name></author>
	</entry>
	<entry>
		<id>https://lcars.sfintel.space/index.php?title=Holographic_Mobile_Emitter&amp;diff=522</id>
		<title>Holographic Mobile Emitter</title>
		<link rel="alternate" type="text/html" href="https://lcars.sfintel.space/index.php?title=Holographic_Mobile_Emitter&amp;diff=522"/>
		<updated>2018-10-25T16:04:21Z</updated>

		<summary type="html">&lt;p&gt;Qaaya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If the projection is hit by a phaser blast or other energy weapon the mobile emitter is forced to dissipate the extra energy by use of an external heatsink on the case. If the energy weapon is set high enough this is enough to disrupt the operation of the mobile emitter, either reducing the hologram&#039;s complexity or shutting down entirely, for example if the Energy weapon is set to kill or disintegrate. In these cases the mobile emitter would be too hot to touch for most organic lifeforms, also Providing a form of defence so the technology is less easily tampered with or stolen.&lt;br /&gt;
&lt;br /&gt;
[[Category:Technology]]&lt;/div&gt;</summary>
		<author><name>Qaaya</name></author>
	</entry>
	<entry>
		<id>https://lcars.sfintel.space/index.php?title=Holographic_Mobile_Emitter&amp;diff=521</id>
		<title>Holographic Mobile Emitter</title>
		<link rel="alternate" type="text/html" href="https://lcars.sfintel.space/index.php?title=Holographic_Mobile_Emitter&amp;diff=521"/>
		<updated>2018-10-25T16:03:41Z</updated>

		<summary type="html">&lt;p&gt;Qaaya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If the projection is hit by a phaser blast or other energy weapon the mobile emitter is forced to dissipate the extra energy by use of an external heatsink on the case. If the energy weapon is set high enough this is enough to disrupt the operation of the mobile emitter, either reducing the hologram&#039;s complexity or shutting down entirely, for example if the Energy weapon is set to kill or disintegrate. In these cases the mobile emitter would be too hot to touch for most organic lifeforms, also Providing a form of defence so the technology is less easily tampered with or stolen.&lt;/div&gt;</summary>
		<author><name>Qaaya</name></author>
	</entry>
	<entry>
		<id>https://lcars.sfintel.space/index.php?title=Holographic_Mobile_Emitter&amp;diff=520</id>
		<title>Holographic Mobile Emitter</title>
		<link rel="alternate" type="text/html" href="https://lcars.sfintel.space/index.php?title=Holographic_Mobile_Emitter&amp;diff=520"/>
		<updated>2018-10-25T15:53:08Z</updated>

		<summary type="html">&lt;p&gt;Qaaya: Created page with &amp;quot;Well, it&amp;#039;s Been established that holograms have a pseudo physical presence they can interact with things, therefore it seems to me that the emitter would have to absorb the en...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Well, it&#039;s Been established that holograms have a pseudo physical presence they can interact with things, therefore it seems to me that the emitter would have to absorb the energy and do something with it. Typical ways that excess energy is dissipated is either by light or heat. It could possibly be built with some kind of external heat sink, so the emitter could possibly shut down until it had dissipated enough heat to operate normally again?&lt;/div&gt;</summary>
		<author><name>Qaaya</name></author>
	</entry>
	<entry>
		<id>https://lcars.sfintel.space/index.php?title=File:Palace_Raptor_floorplanJPG.jpeg&amp;diff=516</id>
		<title>File:Palace Raptor floorplanJPG.jpeg</title>
		<link rel="alternate" type="text/html" href="https://lcars.sfintel.space/index.php?title=File:Palace_Raptor_floorplanJPG.jpeg&amp;diff=516"/>
		<updated>2018-10-17T15:03:33Z</updated>

		<summary type="html">&lt;p&gt;Qaaya: Palace of the Raptor Public area floorplan&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Palace of the Raptor Public area floorplan&lt;/div&gt;</summary>
		<author><name>Qaaya</name></author>
	</entry>
	<entry>
		<id>https://lcars.sfintel.space/index.php?title=Mori_vs_The_State_of_Japan&amp;diff=512</id>
		<title>Mori vs The State of Japan</title>
		<link rel="alternate" type="text/html" href="https://lcars.sfintel.space/index.php?title=Mori_vs_The_State_of_Japan&amp;diff=512"/>
		<updated>2018-10-13T13:56:47Z</updated>

		<summary type="html">&lt;p&gt;Qaaya: Created page with &amp;quot;Taking place from the seventeenth until the twenty fourth of  January 2409 Mori vs. the state of Japan is one of the most famous trials of modern Federation history. In a worl...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Taking place from the seventeenth until the twenty fourth of  January 2409 Mori vs. the state of Japan is one of the most famous trials of modern Federation history. In a world where universal tolerance and an extreme low crime rate are the norm the events that led to the conviction of Yushin Mori were considered shocking and archaic by a large proportion of the population of Earth and these were the main reasons behind its infamy. On 29 January 2409 Yushin Mori was convicted of child destruction and attempted murder after attacking his girlfriend, Mayoko Takeuchi in October of 2408 and was sentenced to life imprisonment.&lt;/div&gt;</summary>
		<author><name>Qaaya</name></author>
	</entry>
	<entry>
		<id>https://lcars.sfintel.space/index.php?title=Denobulan_Institute_of_Space_Sciences&amp;diff=281</id>
		<title>Denobulan Institute of Space Sciences</title>
		<link rel="alternate" type="text/html" href="https://lcars.sfintel.space/index.php?title=Denobulan_Institute_of_Space_Sciences&amp;diff=281"/>
		<updated>2017-07-06T18:35:38Z</updated>

		<summary type="html">&lt;p&gt;Qaaya: Created page with &amp;quot;The Denobulan Institute of Space Sciences  (often abbreviated to D.I.S.S. in the Federation standard language)  is one of the foremost scientific educational and research faci...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Denobulan Institute of Space Sciences  (often abbreviated to D.I.S.S. in the Federation standard language)  is one of the foremost scientific educational and research facilities on Denobula,  located on the eastern side of the expensive and exclusive Denobulan capital city. Primarily focused on the space sciences, such as astrophysics, cosmology, astrogeology and advanced technologies for the study and exploration of space, the Institute has a Federation-wide reputation for excellence and for contributing many noteworthy scientists to other galactic institutions as well as Starfleet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Institute is  one of few on Denobula to have more than one campus (space being at a premium on the very highly populated Denobulan continent),  being split into the main theoretical sciences campus and a smaller single-building technology centre  a few miles away across the city. The main campus is composed of three interconnected skyscrapers positioned in a perfect quadrilateral triangle with walkways between all three on every fourth floor, save  for the final ten floors of the newest Lessik Tower and the original Lamet Tower - the oldest and considered to be the primary building of the Institute which stands one hundred feet (thirty metres) taller than the two newer towers (at sixty five stories) and houses the  institute&#039;s administrative offices, the bulk of the laboratories and teaching spaces and the Kasmer Observatory on the roof which contains the second most powerful surface-based  telescope in the entire United Federation of Planets. The Lamet Tower is designated a grade two building of planetary importance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The secondary tower, named for the 23rd century Denobulan physicist Braxel Stands at fifty three stories and houses the larger and more specialised laboratories, offices for attending academics and graduate students, the smaller and more specialised departments, libraries and open workspaces,  the Institute&#039;s main computer mainframe and a revolutionary clean energy powerplant created by the Institute&#039;s technology centre which provides enough energy for all four buildings  of the Institute and an area of approximately five miles radius around the main campus in every direction. The Braxel Tower is a planet-famous landmark, its entire above-ground presence clad in  an advanced form of see-through solar panel instead of traditional window fittings which reflect the Denobulan sun in an ever-shifting myriad of rainbows across the city. The Braxel Tower is often referred to as the &#039;Great Shiner&#039; or &#039;The Great Sun Dial&#039; and the positions of its reflections on the buildings of the city around are monitored via an array of satellites to  to provide exact Denobulan Standard Time (DST, also aligned with DCT – Denobulan Central Time,  often incorrectly referred to as Denobulan Capital Time). The Braxel Tower is designated a grade one building of planetary importance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The third and newest tower was named for the 24th century explorer Captain Lessik, leader of the world-famous and  eventually (presumably) doomed mission to the edges of known space between 2388 and 2397. The Lessik Tower  is the only one of the three not to adhere to a square floorplan for the entirety of its fifty five story height, instead moving to a right-angle triangle for the final ten floors (or half-floors). These floors house  apartments for the Institute dignitaries, the Chancellor, Dean, senior professors and visiting VIPs.  Moving down the tower is accommodation for graduate students,  professors, lecturers and associates, and further down again accommodation for the undergraduate students. The building has a resident capacity of thirty thousand and of the three towers has the most advanced turbo-lift system  to help service the resident population.  The floors immediately below ground level house an exclusive set of lifestyle establishments including a mall, many restaurants and eateries, two sports stadiums,  gymnasiums,  religious and spiritual centres, A medical centre, Security Centre, a four-theatre holographic cinema, a music studio, concert hall  and many other services  including  a small shuttle port. The Lessik tower has a fifty percent larger footprint than the other two towers at ground level And due to its high population has a state-of-the-art fire suppression system and a strict code of practice on building and furnishing materials and devices that can be used within the tower. The Braxel Tower Is designated a grade two building of planetary importance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The final building and satellite campus of the Institute is the Arx Derin building or Arx Derin Campus,  located in the northern industrial area of the capital. Relatively diminutive compared to its  counterparts at the main campus the Arx Derin  building stands at any eight stories high, but is situated within a complex of land larger than that of the main campus which contains smaller outbuildings, testing centres and proving grounds. Students and faculty members based at the technology campus are eligible to live and work from the Lessik Tower but  often choose to take accommodation closer to Arx Derin for purposes of practicality. The technology centre takes around four percent of the academic student and staff body of the Institute, yet accounts for a much higher percentage of practical discoveries, benefactors and private and government work.&lt;/div&gt;</summary>
		<author><name>Qaaya</name></author>
	</entry>
</feed>